Loading...
Loading...
A community service built for Star Citizen players who are doing the hard work of testing the game, and losing aUEC because of it.
Star Citizen is in active development. Bugs happen. Cargo vanishes. Ships explode for no reason. Missions don't complete. And when they do, it's the players who pay the price, literally, in aUEC.
Those players aren't just playing a game. They're testing it. They're filing Issue Council reports. They're helping CIG find and fix the problems that make the game better for everyone. That work has value, and it shouldn't come at a cost.
That's why MIC exists. When a bug eats your aUEC, you file a claim, link your Issue Council report, and we reimburse you. Simple.
MIC doesn't charge real-world money. The fund is built through community donations from generous players in-game who want to help fellow citizens.
Every aUEC in the fund comes from the community, and goes right back to the community. One player donates, another player gets reimbursed for a bug loss. That's the entire model.
When we send your reimbursement in-game, mo.Trader charges a 0.5% transfer fee. MIC pays that fee — you always receive the full approved amount.
We're not affiliated with Cloud Imperium Games. We're not a corporation. We're just players helping players.
Our mission is simple: encourage Issue Council reporting and make sure players don't lose out just because the game has bugs.
Yes. And I'm not going to hide that.
Yes, AI created this application. And I know there's a lot of uncertainty around AI right now. People have strong opinions about it: some excited, some skeptical, some outright opposed. I get it.
But I'm not trying to hide that this tool was made with AI. I'm trying to show something: that while AI is in flux right now, so were a lot of other tools at one point. Cars were unreliable and dangerous when they first appeared. Digital art was dismissed as "not real art." Early planes crashed more than they flew. Cell phones were bricks that barely worked.
There will always be early adopters and catastrophic failures. That's just how new technology works. My goal isn't to pretend AI is perfect. It's to work through the problems, learn from the mistakes, and keep improving until we can be proud of what we've built. Just like we are now with cars, computers, and everything else that started rough.
I've been working in IT for over 14 years and homelabbing for just as long. I've spent a lot of time with this project, not just telling AI what to build, but trying to review this code for anything I can possibly think of, testing it every way I can, and making sure it meets a standard I'd be comfortable putting my name on.
I've really tried to make this something to be proud of. Something that was made with AI, and is better for it.
Absorb the excess. Return it to the players actually testing the game.
There's a staggering amount of aUEC floating around the 'verse right now. Dupes, exploits, bugs — however it got there, it's in the economy, and it's pushing prices to places that don't make sense for people actually playing the game.
The goal of MIC, long-term, is to absorb some of that excess and return it to the players who are putting in the work. The ones grinding missions, filing Issue Council reports, helping CIG find bugs, and losing aUEC to the same bugs they're trying to fix. That's what a true alpha experience should look like: a community supporting the people keeping it alive.
I'll be honest — this business model might not last forever. The day CIG locks down the economy, MIC's role changes, and that's fine. MIC is built for this specific moment in the game's life, and it doesn't need to be forever to be worth doing.
Eventually I'd love to track money in and out directly through Star Citizen, collect a small insurance fee from anyone who wants to participate, and use that to properly fund the bank. A real, self-sustaining player-run insurance pool. The mobiGlass doesn't support that today — there's no way for a third-party service to charge fees, pull balances, or verify transactions inside the game. So for now, we're working with what we have: donations in, reimbursements out, every transaction logged and public.
If that changes someday, MIC will grow with it. Until then, we'll keep doing this the simple way — one claim, one reimbursement, one player at a time.
Questions, feedback, or just want to chat? Reach out at cayristech@gmail.com